Devlog #042: Under the hood stuff
My work for the last 2 weeks might not be very rivoting. I've done a lot of less visible work for the level designer like:
- Disabling camera movement when a GUI screen is visible
- Disabling other GUI parts when pause screen is active
- Fixing GUI interaction issues during camera movement
- Making GUI in the level designer more clear
- Implementing unicode text input
I've now added a delete button to the load level screen.
In case you want to delete a level you made before, this is how:
Furthermore I've dabbled with implementing zooming in and out in the level designer, but it proved very tricky and basically needed a lot of complex changes to keep the UI graphics stable.
If I need zooming for enything else I might implement it anyway, but for now the effort does not seem worth the gain, so I'm dropping it.
That's it for this small update.
Next on the list is implementing pop up screens for showing errors or other stuff, and then finally some gameplay programming!
Get Rocket Shipment
Rocket Shipment
A tricky physics based rocketship delivery game with an integrated level editor
Status | In development |
Author | ChocolatePinecone |
Genre | Puzzle |
Tags | 2D, Flight, Level Editor, Minimalist, Physics, Pixel Art, Puzzle-Platformer, Retro, Singleplayer, Space |
Languages | German, English, Spanish; Castilian, Spanish; Latin America, French, Italian, Japanese, Korean, Dutch, Polish, Russian, Turkish, Chinese (Simplified), Chinese (Traditional) |
Accessibility | Configurable controls, Interactive tutorial |
More posts
- CHANGELOG v0.12.1Sep 07, 2023
- CHANGELOG v0.11.1Oct 10, 2022
- CHANGELOG v0.11.0Apr 06, 2022
- CHANGELOG v0.10.0Jan 12, 2022
- CHANGELOG v0.9.1Nov 22, 2021
- CHANGELOG v0.9.0Aug 26, 2021
- Update v0.8.0: Introducing powerupsJun 22, 2021
- Update v0.7.0: Lowering difficultyMar 23, 2021
- Update v0.6.0: Improving player experienceFeb 26, 2021
- Update v0.5.0 featuring new conveyor tilesFeb 05, 2021
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