Devlog #046: Configurable controls
Rocket Shipment » Devlog
It took a lot of effort, but I implemented configurable controls!
Supporting controllers is something completely new for me, so it seemed really daunting. In the end it wasn't as much the complexity, but more the integration part that really took a lot of time.
I now created a central place where button presses are caught and checked. When a configured button press or release is detected, an event is fired to listening classes.
Next on the list is UI navigation through buttons instead of the mouse!
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Rocket Shipment
A tricky physics based rocketship delivery game with an integrated level editor
Status | In development |
Author | ChocolatePinecone |
Genre | Puzzle |
Tags | 2D, Flight, Level Editor, Minimalist, Physics, Pixel Art, Puzzle-Platformer, Retro, Singleplayer, Space |
Languages | German, English, Spanish; Castilian, Spanish; Latin America, French, Italian, Japanese, Korean, Dutch, Polish, Russian, Turkish, Chinese (Simplified), Chinese (Traditional) |
Accessibility | Configurable controls, Interactive tutorial |
More posts
- CHANGELOG v0.12.1Sep 07, 2023
- CHANGELOG v0.11.1Oct 10, 2022
- CHANGELOG v0.11.0Apr 06, 2022
- CHANGELOG v0.10.0Jan 12, 2022
- CHANGELOG v0.9.1Nov 22, 2021
- CHANGELOG v0.9.0Aug 26, 2021
- Update v0.8.0: Introducing powerupsJun 22, 2021
- Update v0.7.0: Lowering difficultyMar 23, 2021
- Update v0.6.0: Improving player experienceFeb 26, 2021
- Update v0.5.0 featuring new conveyor tilesFeb 05, 2021
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