Devlog #053: Linux build and scoring
I don't have much to show this time. I've been really busy with behind the scenes stuff like setting up a linux build and fixing bugs.
I decided to build on linux early to avoid big surprises just before the demo release.
I'm currently very well on track for the demo release. I set a deadline of Q2 2020 for myself, and because my office day-job hasn't found a new project for me I've been able to cross huge points off the to-do list.
The demo will still be pretty rough/unpolished though. I want to get the basics and some level components in there asap and let the discord community enjoy it sooner. They've been supportively waiting for so long that I want to do a closed release to them first.
Some other minor changes I've done in the past 2 weeks besides bug fixes:
- Let the player lose a life when out of fuel and landed - This way you don't get stuck with no fuel and no way to continue except to restart the whole level
- Adjusted initial cable length to only the needed length instead of the maximum allowed length - Improves overall smoothness when grappling during flight
- Added a scoring system - Score is determined based on lives left, fuel left and time taken to complete the level
The latter can be seen in action:
As for the next period I'll be focussing on some new features such as:
- Wall blasters
- Big ass doors
- Damagable crates
We'll see how far I'll get.
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