Devlog #055: Breakable crates
I've worked on an array of different things for the past 2 weeks.
My last devlog showed some wall blasters. I've worked some more on these and improved the bullet sprite:
A bigger change is the brand new addition of breakable crates:
Unbreakable crates have gotten a darker color and are, well, unbreakable:
Only a few slip ups and the breakable crates completely break, making you lose the level:
Next to these new features, I've been wanting to update the ship sprite to be a little more complex.
I made an array of possibilities:
But stuck with the first one. Here's how it looks in-game alongside with proof I'm playtesting too much:
That's it for now.
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