Devlog #055: Breakable crates
Rocket Shipment » Devlog
I've worked on an array of different things for the past 2 weeks.
My last devlog showed some wall blasters. I've worked some more on these and improved the bullet sprite:
A bigger change is the brand new addition of breakable crates:
Unbreakable crates have gotten a darker color and are, well, unbreakable:
Only a few slip ups and the breakable crates completely break, making you lose the level:
Next to these new features, I've been wanting to update the ship sprite to be a little more complex.
I made an array of possibilities:
But stuck with the first one. Here's how it looks in-game alongside with proof I'm playtesting too much:
That's it for now.
See ya!
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Rocket Shipment
A tricky physics based rocketship delivery game with an integrated level editor
Status | In development |
Author | ChocolatePinecone |
Genre | Puzzle |
Tags | 2D, Flight, Level Editor, Minimalist, Physics, Pixel Art, Puzzle-Platformer, Retro, Singleplayer, Space |
Languages | German, English, Spanish; Castilian, Spanish; Latin America, French, Italian, Japanese, Korean, Dutch, Polish, Russian, Turkish, Chinese (Simplified), Chinese (Traditional) |
Accessibility | Configurable controls, Interactive tutorial |
More posts
- CHANGELOG v0.12.1Sep 07, 2023
- CHANGELOG v0.11.1Oct 10, 2022
- CHANGELOG v0.11.0Apr 06, 2022
- CHANGELOG v0.10.0Jan 12, 2022
- CHANGELOG v0.9.1Nov 22, 2021
- CHANGELOG v0.9.0Aug 26, 2021
- Update v0.8.0: Introducing powerupsJun 22, 2021
- Update v0.7.0: Lowering difficultyMar 23, 2021
- Update v0.6.0: Improving player experienceFeb 26, 2021
- Update v0.5.0 featuring new conveyor tilesFeb 05, 2021
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