Devlog #055: Breakable crates

I've worked on an array of different things for the past 2 weeks.

My last devlog showed some wall blasters. I've worked some more on these and improved the bullet sprite:

A bigger change is the brand new addition of breakable crates:

Unbreakable crates have gotten a darker color and are, well, unbreakable:

Only a few slip ups and the breakable crates completely break, making you lose the level:

Next to these new features, I've been wanting to update the ship sprite to be a little more complex.
I made an array of possibilities:

But stuck with the first one. Here's how it looks in-game alongside with proof I'm playtesting too much:

That's it for now.

See ya!

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