Devlog #059: Improving player experience
Now that there's a small group of people playing my game I keep seeing more ways to make things clearer and smoother.
From screen transitions and icon animations to little helping signals, there is a lot that can improve player experience.
These are some of the things I've implemented in the last 2 weeks:
- Spacey screen transitions between levels and the level selection menu:
- Landing signals on the white platform poles:
- Improved clarity of refuelling cable animation:
- Added turning indicator when reviving:
- Added animation when losing a life:
I'm almost done with v0.0.6, which has all these improvements.
It will be available soon for the Discord members.
Want to help me improve the game? Join the Discord!
Get Rocket Shipment
Rocket Shipment
A tricky physics based rocketship delivery game with an integrated level editor
Status | In development |
Author | ChocolatePinecone |
Genre | Puzzle |
Tags | 2D, Flight, Level Editor, Minimalist, Physics, Pixel Art, Puzzle-Platformer, Retro, Singleplayer, Space |
Languages | German, English, Spanish; Castilian, Spanish; Latin America, French, Italian, Japanese, Korean, Dutch, Polish, Russian, Turkish, Chinese (Simplified), Chinese (Traditional) |
Accessibility | Configurable controls, Interactive tutorial |
More posts
- CHANGELOG v0.12.1Sep 07, 2023
- CHANGELOG v0.11.1Oct 10, 2022
- CHANGELOG v0.11.0Apr 06, 2022
- CHANGELOG v0.10.0Jan 12, 2022
- CHANGELOG v0.9.1Nov 22, 2021
- CHANGELOG v0.9.0Aug 26, 2021
- Update v0.8.0: Introducing powerupsJun 22, 2021
- Update v0.7.0: Lowering difficultyMar 23, 2021
- Update v0.6.0: Improving player experienceFeb 26, 2021
- Update v0.5.0 featuring new conveyor tilesFeb 05, 2021
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