Devlog #62: Revamping the level editor and cable elasticity
I'm so close! Only a few tasks left before the official demo can be released to the public.
The biggest of these is a total revamp of the level editor.
The previous editor layout took up way too much screen space with those big buttons and that huge catalog screen:
For the new design I chose a tighter layout by using icons for the buttons and putting them in a toolbar in the top of the screen.
The catalog has been split in more catagories and slides these out when needed:
Neat, huh?
Next to some under-the-hood improvements I also introduced cable elasticity. It causes carried things to have a bit less pull on your ship for more stability, but also makes precision work thougher because the elasticity jiggles the cargo faster.
Of course I had to try some extreme elasticity values:
The elasticity setting will be set per level and can be chosen when making a custom one.
That's it for now!
Want to help me improve the game? Join the Discord!
Get Rocket Shipment
Rocket Shipment
A tricky physics based rocketship delivery game with an integrated level editor
Status | In development |
Author | ChocolatePinecone |
Genre | Puzzle |
Tags | 2D, Flight, Level Editor, Minimalist, Physics, Pixel Art, Puzzle-Platformer, Retro, Singleplayer, Space |
Languages | German, English, Spanish; Castilian, Spanish; Latin America, French, Italian, Japanese, Korean, Dutch, Polish, Russian, Turkish, Chinese (Simplified), Chinese (Traditional) |
Accessibility | Configurable controls, Interactive tutorial |
More posts
- CHANGELOG v0.12.1Sep 07, 2023
- CHANGELOG v0.11.1Oct 10, 2022
- CHANGELOG v0.11.0Apr 06, 2022
- CHANGELOG v0.10.0Jan 12, 2022
- CHANGELOG v0.9.1Nov 22, 2021
- CHANGELOG v0.9.0Aug 26, 2021
- Update v0.8.0: Introducing powerupsJun 22, 2021
- Update v0.7.0: Lowering difficultyMar 23, 2021
- Update v0.6.0: Improving player experienceFeb 26, 2021
- Update v0.5.0 featuring new conveyor tilesFeb 05, 2021
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