Devlog #066: Drones and locked gates
Finally some actual new content for the Early Access version!
I've been blasting at it, getting as much done as possible before the release.
The biggest challenge to date has been the new Blaster Drone. It's mean, it's lean and it's... dumb. For now at least. The first version will drive around randomly and shoot straight up, or aim at you if configured. After release, I'll expand on it, adding more intelligent AI.
Here's a little preview:
It wasn't the easiest thing to create, but hey, gamedev is hard:
Also, locked gates are done! It's a pretty basic concept, but allows for some cool level concepts!
We've got 3 flavours:
A couple of things are still in the pipeline, namely multiple ground types, a configurable background color and the Steam Workshop integration of course!
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