Devlog #013: Managing UI screens
I have now set up a system for managing multiple screens.
This system provides the following functionality:
- Newly opened screens will be rendered in front of other managed screen
- Possibility of having only 1 screen active at a time, deactivating any other managed screens (indicated with a slightly darker tone)
- Possibility of having all managed screens opened or closed when 1 of them is opened or closed
- Possibility of having 1 screen visible at a time. As soon as a new screen is opened, the others are closed.
I still want to add functionality to activate screens when they are clicked on, but I will leave this out because I don't really need it for now.
I think I will now focus on making a basic level and program some game mechanics.
Get Rocket Shipment
Rocket Shipment
A tricky physics based rocketship delivery game with an integrated level editor
Status | In development |
Author | ChocolatePinecone |
Genre | Puzzle |
Tags | 2D, Flight, Level Editor, Minimalist, Physics, Pixel Art, Puzzle-Platformer, Retro, Singleplayer, Space |
Languages | German, English, Spanish; Castilian, Spanish; Latin America, French, Italian, Japanese, Korean, Dutch, Polish, Russian, Turkish, Chinese (Simplified), Chinese (Traditional) |
Accessibility | Configurable controls, Interactive tutorial |
More posts
- CHANGELOG v0.12.1Sep 07, 2023
- CHANGELOG v0.11.1Oct 10, 2022
- CHANGELOG v0.11.0Apr 06, 2022
- CHANGELOG v0.10.0Jan 12, 2022
- CHANGELOG v0.9.1Nov 22, 2021
- CHANGELOG v0.9.0Aug 26, 2021
- Update v0.8.0: Introducing powerupsJun 22, 2021
- Update v0.7.0: Lowering difficultyMar 23, 2021
- Update v0.6.0: Improving player experienceFeb 26, 2021
- Update v0.5.0 featuring new conveyor tilesFeb 05, 2021
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