Devlog #017: Improved rigidbodies

Verlet is implemented. The collision detection and resolution is going pretty well, but I still have some annoying bugs to iron out.

For example, when the ship lays on its side on tiles and is sliding off the last tile in the row, it sometimes falls partially through the tile and then launches itself shortly after...

I also still need to implement friction. But I already have an idea how to do that.

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