Devlog #018: Implemented friction
The physics are working pretty well now. I've replaced my previous collision detection with a functionality following the seperating axis theorum. This is a breeze to understand codewise and also works a lot more stable than the "check if lines cross" type of approach I had programmed earlier.
As you can see I've implemented friction as well. Once you understand the vector math used in SAT, this is also a pretty straightforward thing to implement (I might post a "how to" on some site if people want me to).
I'm stoked to start testing some stuff with this renewed physics system I implemented. Right now I'm building crates that can be hooked and pulled for transfer later in the game. As soon as I have some working in the game, I can start playing around with them colliding into eachother.
Get Rocket Shipment
Rocket Shipment
A tricky physics based rocketship delivery game with an integrated level editor
Status | In development |
Author | ChocolatePinecone |
Genre | Puzzle |
Tags | 2D, Flight, Level Editor, Minimalist, Physics, Pixel Art, Puzzle-Platformer, Retro, Singleplayer, Space |
Languages | German, English, Spanish; Castilian, Spanish; Latin America, French, Italian, Japanese, Korean, Dutch, Polish, Russian, Turkish, Chinese (Simplified), Chinese (Traditional) |
Accessibility | Configurable controls, Interactive tutorial |
More posts
- CHANGELOG v0.12.1Sep 07, 2023
- CHANGELOG v0.11.1Oct 10, 2022
- CHANGELOG v0.11.0Apr 06, 2022
- CHANGELOG v0.10.0Jan 12, 2022
- CHANGELOG v0.9.1Nov 22, 2021
- CHANGELOG v0.9.0Aug 26, 2021
- Update v0.8.0: Introducing powerupsJun 22, 2021
- Update v0.7.0: Lowering difficultyMar 23, 2021
- Update v0.6.0: Improving player experienceFeb 26, 2021
- Update v0.5.0 featuring new conveyor tilesFeb 05, 2021
Leave a comment
Log in with itch.io to leave a comment.