Devlog #019: Crate madness

I'm getting more and more tired of all these problems with physics.

Since the collider for my crate is a bit complicated, the physics system is protesting. I'm probably either forced to throw the complete physics system out and use box2D, or make physics colliders simpler.

What also doesn't help is that my tiles are exactly the same size as my crates, which makes the collision detection hard if everything on grid is exactly lining up and points exactly overlapping other points this way.

Struggles, struggles...

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