Devlog #022: Tile generator
Rocket Shipment » Devlog
Someone commented on my last post on reddit that I should take a look at the tilemap tool of Godot. I did, and the tool inspired me to implement automatic generation of the correct tiles instead of having to seperately select them.
This is the result! This means my tile selection screen can lose some unnecessary tiles, which I still have to adjust.
I still need to implement this for other tiles than soil ones, but the basic code is done!
I'm also really thinking hard about how to create hollow colliders. Each level will essentially be hollow, because the level edges will always connect...
Tips are welcome.
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Rocket Shipment
A tricky physics based rocketship delivery game with an integrated level editor
Status | In development |
Author | ChocolatePinecone |
Genre | Puzzle |
Tags | 2D, Flight, Level Editor, Minimalist, Physics, Pixel Art, Puzzle-Platformer, Retro, Singleplayer, Space |
Languages | German, English, Spanish; Castilian, Spanish; Latin America, French, Italian, Japanese, Korean, Dutch, Polish, Russian, Turkish, Chinese (Simplified), Chinese (Traditional) |
Accessibility | Configurable controls, Interactive tutorial |
More posts
- CHANGELOG v0.12.1Sep 07, 2023
- CHANGELOG v0.11.1Oct 10, 2022
- CHANGELOG v0.11.0Apr 06, 2022
- CHANGELOG v0.10.0Jan 12, 2022
- CHANGELOG v0.9.1Nov 22, 2021
- CHANGELOG v0.9.0Aug 26, 2021
- Update v0.8.0: Introducing powerupsJun 22, 2021
- Update v0.7.0: Lowering difficultyMar 23, 2021
- Update v0.6.0: Improving player experienceFeb 26, 2021
- Update v0.5.0 featuring new conveyor tilesFeb 05, 2021
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