Devlog #024: Crate collision test
Rocket Shipment » Devlog
After a lot of effort I found out that my collisions work much more stable if my colliders don't have sharp angles.
I've updates my crates to have cut off corners, which makes the collisions more stable.
Here's a result of a small test I did. I'm really happy with the result!
My next goal will be to introduce a rope attached to the ship, to carry the crates with.
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Rocket Shipment
A tricky physics based rocketship delivery game with an integrated level editor
Status | In development |
Author | ChocolatePinecone |
Genre | Puzzle |
Tags | 2D, Flight, Level Editor, Minimalist, Physics, Pixel Art, Puzzle-Platformer, Retro, Singleplayer, Space |
Languages | German, English, Spanish; Castilian, Spanish; Latin America, French, Italian, Japanese, Korean, Dutch, Polish, Russian, Turkish, Chinese (Simplified), Chinese (Traditional) |
Accessibility | Configurable controls, Interactive tutorial |
More posts
- CHANGELOG v0.12.1Sep 07, 2023
- CHANGELOG v0.11.1Oct 10, 2022
- CHANGELOG v0.11.0Apr 06, 2022
- CHANGELOG v0.10.0Jan 12, 2022
- CHANGELOG v0.9.1Nov 22, 2021
- CHANGELOG v0.9.0Aug 26, 2021
- Update v0.8.0: Introducing powerupsJun 22, 2021
- Update v0.7.0: Lowering difficultyMar 23, 2021
- Update v0.6.0: Improving player experienceFeb 26, 2021
- Update v0.5.0 featuring new conveyor tilesFeb 05, 2021
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