Devlog #026: Crate grappling
Rocket Shipment » Devlog
I'm amazed at how easily I could implement this. Yes it took some setting up and yes I got caught up in fixing and refactoring some stuff, but even though it took a while, the actual implementation for this was pretty straightforward.
Unfortunately SFML does not have a possibility to render bezier curves, so I'm not showing the rope being loose. Instead I've made it look like the rope length is constantly adjusted automatically to keep tension on the rope.
Anyway, here's the result!
I'll probably be pretty quiet for a few weeks. My wife and I are waiting these last few days for our daughter to be born.
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Rocket Shipment
A tricky physics based rocketship delivery game with an integrated level editor
Status | In development |
Author | ChocolatePinecone |
Genre | Puzzle |
Tags | 2D, Flight, Level Editor, Minimalist, Physics, Pixel Art, Puzzle-Platformer, Retro, Singleplayer, Space |
Languages | German, English, Spanish; Castilian, Spanish; Latin America, French, Italian, Japanese, Korean, Dutch, Polish, Russian, Turkish, Chinese (Simplified), Chinese (Traditional) |
Accessibility | Configurable controls, Interactive tutorial |
More posts
- CHANGELOG v0.12.1Sep 07, 2023
- CHANGELOG v0.11.1Oct 10, 2022
- CHANGELOG v0.11.0Apr 06, 2022
- CHANGELOG v0.10.0Jan 12, 2022
- CHANGELOG v0.9.1Nov 22, 2021
- CHANGELOG v0.9.0Aug 26, 2021
- Update v0.8.0: Introducing powerupsJun 22, 2021
- Update v0.7.0: Lowering difficultyMar 23, 2021
- Update v0.6.0: Improving player experienceFeb 26, 2021
- Update v0.5.0 featuring new conveyor tilesFeb 05, 2021
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